﻿<?xml version="1.0" encoding="utf-8"?><rss version="2.0"><channel><title>matthewgutz's Xanga</title><link>http://matthewgutz.xanga.com/</link><description>Latest Xanga weblog from matthewgutz</description><language>en-us</language><ttl>60</ttl><image><title>The Weblog Community</title><url>http://s.xanga.com/images/xangalogobutton.gif</url><link>http://matthewgutz.xanga.com/</link></image><item><title>Thursday, November 02, 2006</title><link>http://matthewgutz.xanga.com/543586498/item/</link><guid>http://matthewgutz.xanga.com/543586498/item/</guid><pubDate>Thu, 02 Nov 2006 03:02:21 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt694104"&gt;The people have spoken -- Nintendo wins!&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Nov 1st 2006 8:00PM by &lt;a href="http://www.dsfanboy.com/bloggers/nikki-inderlied" target="_new"&gt;Nikki Inderlied&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/news/" target="_new"&gt;News&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href="http://gonintendo.com/?p=7650" target="_new"&gt;&lt;img id="vimage_1" alt="" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/ninteystocklarge.gif" border="1" hspace="4" vspace="4"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;It is no surprise to see that Nintendo has been kicking ass. The
above chart displays Nintendo's progress before the Wii was announced
in 2004 and their future estimated stock prices. We think the 105.2%
jump should swing you over to our side if you ever doubted us before.
We would like to see Sony's estimated stock prices compared to this.
Maybe we could get a glimpse by flipping the chart over?&lt;/p&gt;
&lt;p&gt;We jest Sony. we jest ....&lt;/p&gt;
&lt;p&gt;[Via &lt;a href="http://gonintendo.com/?p=7650" target="_new"&gt;Go Nintendo&lt;/a&gt;]&lt;/p&gt;</description><comments>http://matthewgutz.xanga.com/543586498/item/#firstcomment</comments></item><item><title>Thursday, October 26, 2006</title><link>http://matthewgutz.xanga.com/541555700/item/</link><guid>http://matthewgutz.xanga.com/541555700/item/</guid><pubDate>Thu, 26 Oct 2006 22:26:22 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt691324"&gt;DS Lite = 72% profit rise in second quarter earnings&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 26th 2006 11:55AM by &lt;a href="http://www.dsfanboy.com/bloggers/david-hinkle" target="_new"&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/news/" target="_new"&gt;News&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="691324"&gt;&lt;img src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/dsprintsmoney_lg.jpg" id="vimage_1" alt="" align="middle" border="1" hspace="4" vspace="4"&gt;&lt;br&gt;With the tag team duo of &lt;em&gt;New Super Mario Bros.&lt;/em&gt;
and the DS Lite, Nintendo posted a 72% profit gain during fiscal second
quarter. Given the news, Nintendo's net income reached 38.8 billion yen
(or $327 million US) and increased their shipping forecast for the DS
Lite yet again to 20 million units (from the 17 million previously
established). Shipments of games will increase to 82 million from the
previously-established 75 million.&lt;br&gt;&lt;br&gt;[Note: We understand it isn't a DS Lite in the graphic, but we just couldn't help ourselves. That image never gets old ... ]&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/541555700/item/#firstcomment</comments></item><item><title>Thursday, October 26, 2006</title><link>http://matthewgutz.xanga.com/541312470/item/</link><guid>http://matthewgutz.xanga.com/541312470/item/</guid><pubDate>Thu, 26 Oct 2006 04:50:49 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt690702"&gt;Konami releasing compilation title for DS&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 25th 2006 1:45PM by &lt;a href="http://www.dsfanboy.com/bloggers/david-hinkle" target="_new"&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/news/" target="_new"&gt;News&lt;/a&gt;&lt;/p&gt;&lt;a href="http://ds.advancedmn.com/article.php?artid=4395" target="_new"&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/konami_logo_sm.jpg" align="right" border="0" hspace="4" vspace="4"&gt;&lt;/a&gt;Konami recently announced they were set to support the DS with a new release in &lt;em&gt;Konami Classics Series: Arcade Hits&lt;/em&gt;.
This compilation title is to feature over 12 games from Konami's past,
both in their original form and in remixed versions to take advantage
of the dual-screened setup of Nintendo's DS. Even better is that Konami
has said that they plan on incorporating wireless multiplayer as well
as a feature allowing the player to listen to musical tracks and sound
effects from the included titles. &lt;br&gt;&lt;br&gt;For a listing of games available, you'll have to continue into the post.&lt;br&gt;&lt;br&gt;[Via &lt;a href="http://www.joystiq.com/2006/10/24/contra-spearheads-konami-ds-wifi-compilation/" target="_new"&gt;Joystiq&lt;/a&gt;]&lt;br&gt;&lt;br&gt;Games to be included in &lt;em&gt;Konami Classics Series: Arcade Hits&lt;/em&gt;:&lt;br&gt;
&lt;ul&gt;&lt;li style="font-style: italic;"&gt;Circus Charlie&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Contra&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Gradius&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Roc 'N Rope&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Rush 'N Attack&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Time Pilot&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Track and Field&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-style: italic;"&gt;Yie-Ar Kung Fu&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;</description><comments>http://matthewgutz.xanga.com/541312470/item/#firstcomment</comments></item><item><title>Monday, October 23, 2006</title><link>http://matthewgutz.xanga.com/540628043/item/</link><guid>http://matthewgutz.xanga.com/540628043/item/</guid><pubDate>Mon, 23 Oct 2006 21:00:42 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt689656"&gt;The "correct" Dead 'n' Furious trailer&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 23rd 2006 5:02PM by &lt;a href="http://www.dsfanboy.com/bloggers/alisha-karabinus" target="_new"&gt;Alisha Karabinus&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/news/" target="_new"&gt;News&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="689656"&gt;&lt;a href="http://www.youtube.com/watch?v=wkPXhpQ9XEI" target="_new"&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/dead_furious_1023.jpg" align="right" border="1" hspace="4" vspace="4"&gt;&lt;/a&gt;Are you among the chosen few who laid eyes on the "leaked" footage earlier this year from &lt;em&gt;Dead 'n' Furious&lt;/em&gt;? You remember &lt;a href="http://www.dsfanboy.com/2006/07/31/dead-and-furious-trailer-fails-to-excite/" target="_new"&gt;that&lt;/a&gt;
little debacle, with the hair-raising video. Oh, not hair-raising
scary. It was just ... shall we say ... not so good? But Dream On
Studio promised a "real" video later this year, and here it is. Tell us
what you think. The video is nestled away after the jump.&lt;br&gt;&lt;br&gt;And
here's a question -- if you're a convict and you pick up a buddy (via
WiFi coop mode, which does sound like an awesome feature), just what
exactly &lt;em&gt;is&lt;/em&gt; your friend? A prison guard? Serial molester? Do you get to pick? These questions are &lt;em&gt;totally&lt;/em&gt; valid ....&lt;br&gt;&lt;br&gt;&lt;object height="350" width="425"&gt;
&lt;param value="http://www.youtube.com/v/wkPXhpQ9XEI" name="movie"&gt;
&lt;param value="transparent" name="wmode"&gt;&lt;embed wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/wkPXhpQ9XEI" height="350" width="425"&gt;&lt;/object&gt;&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/540628043/item/#firstcomment</comments></item><item><title>Saturday, October 21, 2006</title><link>http://matthewgutz.xanga.com/539865747/item/</link><guid>http://matthewgutz.xanga.com/539865747/item/</guid><pubDate>Sat, 21 Oct 2006 05:30:38 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt688225"&gt;Kirby Squeak Squad gets Japanese commercial treatment&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 20th 2006 11:15AM by &lt;a href="http://www.dsfanboy.com/bloggers/david-hinkle" target="_new"&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/fan-stuff/" target="_new"&gt;Fan stuff&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="688225"&gt;&lt;a href="http://www.youtube.com/watch?v=td9O2wAJNJo" target="_new"&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/kirby_squeak_squad_header_lg.jpg" align="middle" border="1" hspace="4" vspace="4"&gt;&lt;/a&gt;&lt;br&gt;In this brief 14 second commercial for &lt;em&gt;Kirby Squeak Squad&lt;/em&gt;, we get an up-close look at some of Kirby's new abilities available in the game. In getting a glimpse of the pink &lt;em&gt;consumer of all things&lt;/em&gt; with his spiffy badger/wolverine/whatever suit, it only helps strengthen our desire to get ahold of the game. &lt;br&gt;&lt;br&gt;As usual, video is embedded into the post after the break.&lt;br&gt;&lt;br&gt;[Via &lt;a href="http://www.gonintendo.com" target="_new"&gt;Go Nintendo&lt;/a&gt;]&lt;embed src="http://www.youtube.com/v/td9O2wAJNJo" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/539865747/item/#firstcomment</comments></item><item><title>Thursday, October 19, 2006</title><link>http://matthewgutz.xanga.com/539517635/item/</link><guid>http://matthewgutz.xanga.com/539517635/item/</guid><pubDate>Thu, 19 Oct 2006 22:43:02 GMT</pubDate><description>&lt;table valign="top" bgcolor="white" border="0" cellpadding="0" cellspacing="0"&gt;&lt;tbody&gt;&lt;tr valign="top"&gt;&lt;td valign="top"&gt;&lt;center&gt;
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&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt; &lt;font nd="13" class="PhorumTOP2" face="arial,verdana,helvetica" size="2"&gt;While
the PSP can do a heck of a lot more than the Nintendo DS out of the
box, the homebrew enthusiasts on the internet have worked hard to give
the touching-is-good machine a little more functionality. There are
several solutions out there from a number of different manufacturers,
but nearly all of them require two and oftentimes three components. For
example, when you consider the EZ Flash family of products, you will
need to invest in an EZ Flash IV Lite (a flash cartridge that fits into
the Game Boy Advance slot), an EZ-Pass 3 NoPass device (a card that
goes in the DS slot), and a microSD memory card (which provides the
storage space for the aforementioned EZ Flash IV Lite). &lt;br&gt;
&lt;br&gt;
However, the folks at &lt;a href="http://www.ds-x.com/" target="_new"&gt;DS-X&lt;/a&gt; have
come up with something uniquely different. It actually is a complete
solution, with no need to purchase any additional components or deal
with any messy software. The DS-Xtreme is the same size as a standard
Nintendo DS game cartridge and will run just about any DS homebrew app
you throw at it (let's avoid the legalities of illegal video game ROMs,
but I'm sure you can guess what this &lt;i nd="14"&gt;could&lt;/i&gt; be used for... and yes, it does &lt;i nd="15"&gt;that&lt;/i&gt; incredibly well). I received a trial unit to test out, and I have to say that I am quite impressed.&lt;br&gt;
&lt;br&gt;
&lt;b nd="16"&gt; The Complete Solution &lt;/b&gt;&lt;br&gt;
The biggest appeal to the DS-Xtreme is that it truly is a complete
solution. It fits into "Slot 1" on the Nintendo DS (Lite) and does not
stick out whatsoever. When you open up the fairly minute box that it
comes in, you will notice that it comes with absolutely no
documentation. Instead, on the back of box, they point out a pair of
websites where you can receive any sort of support (be it technical,
customer service, or otherwise) you'd need, not only from the
manufacturers themselves, but from other DS-X users via the online
forum.&lt;br&gt;
&lt;br&gt;
&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/e0rHw9OXepI"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/e0rHw9OXepI" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
As you can see, the DS-Xtreme has an integrated USB 2.0 mini-B
connector. Using the supplied USB cable, you connect to your computer
and send over whatever homebrew apps you'd like to the four gigabits
(512 megabytes) of on-board memory. There is no messy client to deal
with, no patching necessary. The DS-Xtreme is Mass Storage Device
compliant, meaning that it is completely drag-and-drop. Nothing could
be easier. By contrast, the EZFlash IV Lite requires client software
(which you need to update periodically) which patches the app you are
sending. This is a &lt;i nd="17"&gt;huuuuuge&lt;/i&gt; selling point, as this -- theoretically -- makes the DS-Xtreme future-proof.&lt;br&gt;
&lt;br&gt;
&lt;b nd="18"&gt; A Light Show &lt;/b&gt;&lt;br&gt;
An added feature to the DS-Xtreme (which I find amusing but totally
useless) is a pair of LED lights. You can adjust their relative
brightness (on a scale of 0-255) and even their color. In the settings
menu, you select varying values for Left Red, Left Green, and Left Blue
(with the same for the right). This does draw a little on your battery
life, but it certainly is something that sets this homebrew solution
apart from the competition. Of course, if you don't want to attract
unwanted attention, you may want to shut these off. It's just as
annoying as those people who have flashing antennas on their cell
phones… it's just irritating for everyone other than the device's owner.&lt;br&gt;
&lt;br&gt;
&lt;div align="center"&gt;&lt;img src="http://www.mobilemag.com/content/images/10069_super.jpg" border="0" height="225" width="583"&gt;&lt;/div&gt;&lt;br&gt;
&lt;br&gt;
&lt;b nd="19"&gt; Menu System&lt;/b&gt;&lt;br&gt;
The menu system here is quite attractive, complete with some simple
animations and a fairly intuitive interface. It can be laggy at times
though, making me think that my touchscreen has ceased working. As I
only received an early version of the DS-Xtreme, it is somewhat limited
in what it currently offers. From the main menu, you can select from
Apps, Music Player, Settings, and About (fairly self explanatory). When
you select Apps, the device searches for all of the homebrew
applications you have loaded on the DS-Xtreme, regardless of how you've
organized it. If the program came with a thumbnail icon, it will be
displayed in the list along with its name.&lt;br&gt;
&lt;br&gt;
The developers reassure me that this early release "only contains the
bare backbone of what our device will eventually be able to provide for
the user." The hardware is complete, so it's only a matter of time
before they upgrade the software to add in some extra functionality.
Best of all, because it is plug-and-play, upgrading the firmware/OS
should be very straightforward and walk-in-the-park easy. I'd like to
see expandable memory in future versions, however.&lt;br&gt;
&lt;br&gt;
&lt;b nd="20"&gt; Music Player &lt;/b&gt;&lt;br&gt;
The only integrated application right now is the music player. Here is
a brief demonstration of me loading a song by Jin Tha Emcee.&lt;br&gt;
&lt;br&gt;
&lt;object height="350" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9sF1IG7EwE4"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/9sF1IG7EwE4" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"&gt;&lt;/object&gt;&lt;br&gt;
&lt;br&gt;
Unlike some homebrew MP3 playing apps out there, the integrated player
here can read ID3v1 tags. You don't have to select based on filename,
as it will show the song's actual title, artist, album, and so forth.
You can even organize your playlist as such. The player also supports
Ogg Vorbis files. There is some notable slowdown during navigation
though.&lt;br&gt;
&lt;br&gt;
&lt;b nd="21"&gt; Compatibility &lt;/b&gt;&lt;br&gt;
Pretty well any NDS "homebrew app" will run like a dream on the
DS-Xtreme. It may take a second or two for it to load, but as soon as
it does, there doesn't appear to be any slowdown. I found this was true
both with BeUp (MSN Messenger) and DS Organize (a PDA-like tool).&lt;br&gt;
&lt;br&gt;
The DS-Xtreme, however, will not run &lt;i nd="22"&gt;any&lt;/i&gt; program
with a .gba extension. This only makes sense, considering that it
doesn't go in the GBA slot, but it is a bit of a pain for those of you
who have certain favorite programs. A popular NES emulator is nesDS,
which is designed for use with the Nintendo DS but produces GBA files. &lt;br&gt;
&lt;br&gt;
&lt;b nd="23"&gt; Conclusion &lt;/b&gt;&lt;br&gt;
At this time, DS-Xtreme is easily one of the easiest homebrew solutions
for the Nintendo DS. It's priced right (between US$100 and US$130,
depending on the reseller), considering what it brings to the table: it
is a &lt;i nd="24"&gt;complete&lt;/i&gt;
solution. The plug-and-play functionality is a definite incentive, as
is the ability to keep the GBA slot open for any add-ons like a rumble
pack or the Opera RAM booster. &lt;br&gt;
&lt;br&gt;
&lt;b nd="25"&gt; Pros &lt;/b&gt;&lt;br&gt;
-Ease of use &lt;br&gt;
-Built-in MP3 player &lt;br&gt;
-A complete solution &lt;br&gt;
-Future-proof &lt;br&gt;
-Unique LED lights &lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b nd="26"&gt; Cons &lt;/b&gt; (both are fairly significant)&lt;br&gt;
-Relatively small (512MB) storage capacity &lt;br&gt;
-Lack of GBA support &lt;/font&gt;&lt;span name="intelliTxt" id="intelliTxt"&gt;&lt;div align="left"&gt;&lt;table valign="top" bgcolor="white" border="0" cellpadding="0" cellspacing="0" width="100%"&gt;&lt;tbody&gt;&lt;tr valign="top"&gt;&lt;td valign="top"&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;/div&gt;&lt;/span&gt;</description><comments>http://matthewgutz.xanga.com/539517635/item/#firstcomment</comments></item><item><title>Thursday, October 19, 2006</title><link>http://matthewgutz.xanga.com/539515877/item/</link><guid>http://matthewgutz.xanga.com/539515877/item/</guid><pubDate>Thu, 19 Oct 2006 22:31:55 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt687578"&gt;Games a big part of Sony profit woes&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 19th 2006 11:55AM by &lt;a href="http://ds.joystiq.com/bloggers/kyle-orland" target="_new"&gt;Kyle Orland&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://ds.joystiq.com/category/ds/" target="_new"&gt;Nintendo DS&lt;/a&gt;, &lt;a href="http://ds.joystiq.com/category/sony-playstation-3/" target="_new"&gt;Sony PlayStation 3&lt;/a&gt;, &lt;a href="http://ds.joystiq.com/category/psp/" target="_new"&gt;Sony PSP&lt;/a&gt;, &lt;a href="http://ds.joystiq.com/category/business/" target="_new"&gt;Business&lt;/a&gt;&lt;/p&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/freefall.jpg" align="right" border="1" hspace="4" vspace="4"&gt;The &lt;a href="http://www.joystiq.com/2006/09/21/surprise-ps3-news-from-tgs/" target="_new"&gt;Japanese PS3 price cut&lt;/a&gt; and slower-than-expected sales of the PSP are among the reasons being cited for Sony's announcement yesterday of a &lt;a href="http://news.zdnet.com/2100-9584_22-6127381.html" target="_new"&gt;62 percent drop in profit forecasts&lt;/a&gt;
for the fiscal year ending in March. The revised numbers include a 200
billion yen expected loss for the games unit, nearly double the initial
estimate for the fiscal year, and costs incurred during the recent &lt;a href="http://www.joystiq.com/2006/08/15/dude-youre-returning-a-dell/" target="_new"&gt;recall of many Sony laptop batteries&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Sony
also announced reduced shipment targets for the PSP, down from 12
million units to 9 million units for the fiscal year. The reduction
mirrors a recent &lt;a href="http://www.joystiq.com/2006/10/03/nintendo-raises-forecast-by-20-sony-shares-drop-on-ps3-concern/" target="_new"&gt;increase in DS sales expectations&lt;/a&gt; from Nintendo from 17 million to 20 million units for the business year.</description><comments>http://matthewgutz.xanga.com/539515877/item/#firstcomment</comments></item><item><title>Thursday, October 19, 2006</title><link>http://matthewgutz.xanga.com/539515650/item/</link><guid>http://matthewgutz.xanga.com/539515650/item/</guid><pubDate>Thu, 19 Oct 2006 22:30:27 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt687649"&gt;PSP load times analyzed&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 19th 2006 2:50PM by &lt;a href="http://ds.joystiq.com/bloggers/kyle-orland" target="_new"&gt;Kyle Orland&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://ds.joystiq.com/category/ds/" target="_new"&gt;Nintendo DS&lt;/a&gt;, &lt;a href="http://ds.joystiq.com/category/psp/" target="_new"&gt;Sony PSP&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="687649"&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/10/psclock.jpg" align="right" border="1" hspace="4" vspace="4"&gt;Long
load times have been a concern for PSP owners ever since the system was
released. But just how bad are those load times exactly? Gamespot
decided to find out, measuring the time from system start-up to actual
gameplay in more than 80 PSP games.&lt;br&gt;&lt;br&gt;The results show the average
PSP game clocking in at a whopping 103.4 seconds of load time, compared
with sub-30-second load times for the average DS and Game Boy Advance
game. Sports games were the worst offenders while puzzle games tended
to be quicker on the draw. At just over four minutes, &lt;em&gt;WWE Smackdown vs. Raw 2006&lt;/em&gt; had the single worst load time in Gamespot's tests, a fact that should be unsurprising to anyone who's seen &lt;a href="http://youtube.com/watch?v=WVyw0v3Ntx0&amp;amp;mode=related&amp;amp;search=" target="_new"&gt;this video&lt;/a&gt;.&lt;br&gt;&lt;br&gt;Interestingly,
PSP games rated 9.0 and above by Gamespot had shorter load times than
any other scoring range. Does this show that reviewers appreciate short
load times, or just that better games tend to be designed to load
faster?&lt;br&gt;&lt;br&gt;While the tradeoff between loading times and &lt;a href="http://www.joystiq.com/2006/10/18/how-important-is-storage-capacity-for-todays-games/" target="_new"&gt;storage space&lt;/a&gt;
is always a tough one, we have to believe that a wait of close to two
minutes is too long for a quick, portable game. What do you think? How
long is too long to wait for a game to start?&lt;br&gt;&lt;br&gt;(Thanks, HaloBreaker)&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/539515650/item/#firstcomment</comments></item><item><title>Thursday, October 19, 2006</title><link>http://matthewgutz.xanga.com/539292065/item/</link><guid>http://matthewgutz.xanga.com/539292065/item/</guid><pubDate>Thu, 19 Oct 2006 04:19:18 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt686875"&gt;DS Fanboys point and laugh at PSP blue screen of death&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 18th 2006 11:55AM by &lt;a href="http://www.dsfanboy.com/bloggers/david-hinkle" target="_new"&gt;David Hinkle&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/fan-stuff/" target="_new"&gt;Fan stuff&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="686875"&gt;&lt;a href="http://www.youtube.com/watch?v=t3vGDEGKJQc" target="_new"&gt;&lt;img src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/psp_mock_paper_lg.jpg" id="vimage_1" alt="" align="middle" border="1" hspace="4" vspace="4"&gt;&lt;/a&gt;&lt;br&gt;While
attending Digital Life, the folks over at Following Revolution found a
PSP succumbed to the dreaded blue screen of death. While we harbor no
ill feelings for some of the PSP's &lt;a href="http://www.pspfanboy.com" target="_new"&gt;supporters&lt;/a&gt;, we can't help but rub it in &lt;span style="font-style: italic;"&gt;just a little&lt;/span&gt;. Hey, we're only human!&lt;br&gt;&lt;br&gt;Check out the video, embedded into the post after the break.&lt;br&gt;&lt;br&gt;[Via &lt;a href="http://followingrevolution.awardspace.com/index.htm?subaction=showfull&amp;amp;id=1161040179&amp;amp;archive=&amp;amp;start_from=&amp;amp;ucat=11&amp;amp;" target="_new"&gt;Following Revolution&lt;/a&gt;]&lt;br&gt;&lt;br&gt;&lt;a href="http://www.youtube.com/watch?v=t3vGDEGKJQc&amp;amp;eurl=" target="_new"&gt;&amp;nbsp;http://www.youtube.com/watch?v=t3vGDEGKJQc&amp;amp;eurl=&lt;/a&gt;&lt;embed wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/t3vGDEGKJQc" height="350" width="425"&gt;&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/539292065/item/#firstcomment</comments></item><item><title>Thursday, October 19, 2006</title><link>http://matthewgutz.xanga.com/539291640/item/</link><guid>http://matthewgutz.xanga.com/539291640/item/</guid><pubDate>Thu, 19 Oct 2006 04:16:22 GMT</pubDate><description>&lt;h2&gt;&lt;span id="ppt686768"&gt;DS crushing PSP in Europe&lt;/span&gt;&lt;/h2&gt;&lt;p class="byline"&gt;Posted Oct 18th 2006 8:57AM by &lt;a href="http://www.dsfanboy.com/bloggers/alisha-karabinus" target="_new"&gt;Alisha Karabinus&lt;/a&gt;&lt;br&gt;Filed under: &lt;a href="http://www.dsfanboy.com/category/news/" target="_new"&gt;News&lt;/a&gt;&lt;/p&gt;&lt;div class="post" id="686768"&gt;&lt;a href="http://computerandvideogames.com/article.php?id=147654" target="_new"&gt;&lt;img alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2006/10/perfectstrangers_p_1_385.jpg" align="right" border="0" hspace="4" vspace="4"&gt;&lt;/a&gt;Though Nintendo reps don't seem quite as wont to go around &lt;a href="http://www.dsfanboy.com/2006/09/22/sceas-jack-tretton-claims-psp-owning-the-ds/" target="_new"&gt;making up numbers&lt;/a&gt;, we still offer a caution here -- it's &lt;span class="text_article_body"&gt;Ninty
product manager James Honeywell who claims that the DS is outselling
the PSP at a 3:1 ratio in Europe. But even if you assume a biased
source and maybe a little padding, that's still a major rebound from
last year, when the two handhelds were racing neck and neck. Honeywell
points to the unique capabilities of the system as the secret to its
success. The DS, after all, can just do more -- and in this race, it
doesn't seem to be about power, but more about versatility in gaming.&lt;br&gt;&lt;br&gt;Hey, we're not bragging. We just reserve the right to pull out our special dance of joy whenever Nintendo is doing well. &lt;br&gt;&lt;/span&gt;&lt;br&gt;[Via &lt;a href="http://www.nintendojo.com/infocus/view_item.php" target="_new"&gt;Nintendojo&lt;/a&gt;]&lt;/div&gt;</description><comments>http://matthewgutz.xanga.com/539291640/item/#firstcomment</comments></item></channel></rss>